Hi! I got the link from the Godot disccord, played it a bit until I got stuck inside the temple with all the stairs and pits.
Personally I don't think the voice acting is really helping out the game. At least it could use some subtitles to go along with it at the top of the screen.
The character animation feels stiff, and when pressing shift to use the stairs for instance, he just warps up a bit which feels off. Having to press S to uncrouch feels a bit counterintuitive, but so far there aren't many instances where you have to do it so it's fine.
The game feels a bit punishing with the pits and platforms at the start, since character movement isn't too optimized. But maybe it's just me. I also had to scour the menus for a while until I found that Keypad 0 was the spell button, which seems a bit strange.
Funnily enough I had figured the game would be mostly played with a ps4 or xbox controller, but I have misjudged my target audience, so far all feedback has been with people playing with keyboard. I mapped it out at the beginning, and yeah, next game will surely have better mapping. Perhaps give some mapping options or something.
The voice acting is because it's a fan game and the sound fragments come from the show the game's a tribute. I had to trim stuff a bit so it doesn't always end up sounding 100%, but I felt like for the target audience it would add to the experience and was hoping it didn't distract for people unfamiliar. Adding subtitles is a good idea, I'm putting that in my lessons learned.
Next time I need to add difficulty options, because using keyboard is hard mode, and the section with the bats truly is too hard, especially for beginners.
I've been thinking, that might be my approach for my next project, have keyboard players use the mouse for aiming. I'd have to playtest it to know how that handles. :-)
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Hi! I got the link from the Godot disccord, played it a bit until I got stuck inside the temple with all the stairs and pits.
Personally I don't think the voice acting is really helping out the game. At least it could use some subtitles to go along with it at the top of the screen.
The character animation feels stiff, and when pressing shift to use the stairs for instance, he just warps up a bit which feels off. Having to press S to uncrouch feels a bit counterintuitive, but so far there aren't many instances where you have to do it so it's fine.
The game feels a bit punishing with the pits and platforms at the start, since character movement isn't too optimized. But maybe it's just me. I also had to scour the menus for a while until I found that Keypad 0 was the spell button, which seems a bit strange.
Anyway good luck with your game! Cheers.
Funnily enough I had figured the game would be mostly played with a ps4 or xbox controller, but I have misjudged my target audience, so far all feedback has been with people playing with keyboard. I mapped it out at the beginning, and yeah, next game will surely have better mapping. Perhaps give some mapping options or something.
The voice acting is because it's a fan game and the sound fragments come from the show the game's a tribute. I had to trim stuff a bit so it doesn't always end up sounding 100%, but I felt like for the target audience it would add to the experience and was hoping it didn't distract for people unfamiliar. Adding subtitles is a good idea, I'm putting that in my lessons learned.
Next time I need to add difficulty options, because using keyboard is hard mode, and the section with the bats truly is too hard, especially for beginners.
Thanks for playing the game and the feedback!
Pc master race ! What were you thinking? :)
A lot of mouse+keyboard junkies out there.
TBH ,when i see the phrase "twin-stick combat"
It's "Taxi ! " I'm gone. :)
Probably one for the young whipper-snappers.
I've been thinking, that might be my approach for my next project, have keyboard players use the mouse for aiming. I'd have to playtest it to know how that handles. :-)